Alle Aktivitäten

Dieser Verlauf aktualisiert sich automatisch   

  1. Früher
  2. EVE Online: Invasion will see the introduction of the new Pointer tool. Designed to allow pilots to assist each other with highlighting UI elements, this is a highly requested community feature that has been developer to allow more experience players to provide clearer and more detailed instructions to those who’re finding their way in New Eden. Gesamten Artikel anzeigen
  3. The EVE Dev Team’s focus on quality of life improvements continues as EVE Online: Invasion sees the next stage of war declaration changes arrive. An overhaul of mutual wars is accompanied by simplification of war costs, the introduction of war headquarters and a whole host of UI improvements. Gesamten Artikel anzeigen
  4. Mit Veröffentlichung der Sommererweiterung für EVE Online steht Piloten im gesamten Cluster die optionale Open Beta für den 64-Bit-Client für EVE zur Verfügung. Für die Entwicklung von EVE Online ist das ein wichtiger Schritt zur Modernisierung und bedeutet einen wesentlichen Meilenstein für die kontinuierliche Investition von CCP in die Zukunft von New Eden. Mit dem Start von EVE Online: Invasion können Piloten den Launcher wechseln und den 64-Bit-Client für EVE Online herunterladen. Noch im Laufe des Sommers wollen wir den neuen Client fertigstellen. Der 64-Bit-Client wird den älteren 32-Bit-Client in Zukunft ersetzen und somit zum neuen Standard für EVE. Während wir den 64-Bit-Client für Tranquility testen, werden beide Clientversionen parallel verfügbar sein. Gesamten Artikel anzeigen
  5. EVE Online: Invasion, the exciting new expansion coming 28 May 2019, sees the fearsome Triglavians emerge from the Abyss for the first time! Capsuleers should be prepared to meet the threat head on, to face formidable enemy ships, escalating consequences and earn lucrative rewards. Invasion will provide a new presence and dimension to gameplay in New Eden, with invading Triglavian forces and roaming fleets laying siege to specific star systems in New Eden, forcing pilots to fight for their territory, scoring valuable rewards. The lines between known space and Abyssal Deadspace will be blurred, with invaded systems exhibiting strange environmental effects. Capsuleers will have to contend with sites of varying difficulty, from Minor and Major Conduits to the World Ark Proving Ground. Gesamten Artikel anzeigen
  6. To accommodate the new Tech II Triglavian Ships being added, we're taking the opportunity to adjust Triglavian ship and module production with the Invasion expansion. Brand new skills are introduced which are required for the invention and manufacture of Tech II Triglavian ships. New datacores, and new tech II components will also be made available that will be used for the invention and production of these Tech II Triglavian ships. Gesamten Artikel anzeigen
  7. A popular player request makes it way to Tranquility with the Invasion expansion. Tech II ammunition will be able to be loaded into all Faction, Storyline, and Officer weapon variations. This will open up options for more fitting variations available than ever before without sacrificing the use of Tech II ammunition in your weapons. Gesamten Artikel anzeigen
  8. Brand new Mutaplasmids are discovered to be possessed by the Triglavian Collective that directly affect Damage Control Units and Assault Damage Control Units. They can be found in Decayed, Gravid, and Unstable variations. Unstable Mutaplasmids for both Ancillary Shield Boosters and Ancillary Amor Repairers are also re-discovered in the Invasion expansion. Gesamten Artikel anzeigen
  9. As a Tech II Assault Frigate, the Nergal is a complete upgrade from the Damavik in almost every way. Assault Damage Controls are available to be fitted to the Nergal along with bonuses to the maximum damage multiplier for light entropic disintegrators. Similar to the Draugur and Ikitursa, it also features a reduced signature radius penalty for Microwarpdrives. Gesamten Artikel anzeigen
  10. The Draugur is a terrifying Tech II invention of the Kikimora inheriting many of its characteristics while establishing the Draugur into the Command Destroyers class of ships. With the ability to fit Command Burst and Micro Jump Field Generator modules, the Draugur also brings to the field its bonuses in light entropic disintegrators and a reduced signature radius penalty for Microwarpdrives. Gesamten Artikel anzeigen
  11. The iconic Vedmak receives a strong Tech II variation in the form of the brand new Heavy Assault Cruiser, the Ikitursa. As expected from its ship class, Assault Damage Controls can be fitted to the Ikitursa greatly enhancing its defensive capabilities. It also receives powerful bonuses to the maximum damage multiplier for heavy entropic disintegrators making the Ikitursa a powerful ship for frontline brawls. Gesamten Artikel anzeigen
  12. Katia Sae began her quest to explore all of New Eden starting from Saisio III on December 1 of YC111 and came full circle back to Saisio on March 9 of YC121 after having explored every known-space and wormhole system that can be reached – all without a single ship loss. To honor this achievement, a new monument has been erected in the Saisio system by the Achura Stargazers Society. Gesamten Artikel anzeigen
  13. The April release will include the next highly anticipated step in the war declarations revamp: the removal of neutral assistance from highsec wars. CONCORD and the Crimewatch system will now prevent third parties from interfering in war combat through remote repair and command bursts. As always, Safety Settings at either yellow or green will ensure that logistics pilots avoid any unwanted CONCORD entanglements. Gesamten Artikel anzeigen
  14. Several balance changes will be coming in this April release targeted towards Capital Ship operations. High Angle Weaponry damage application from Titans is halved. Fighter damage application against all smaller targets is also reduced. The Networked Sensor Array will now disallow ship warp while it is active. And Ship Insurance prices have been adjusted reducing payouts also affecting standard capital ships and supercarriers. Gesamten Artikel anzeigen
  15. In the April release, we are introducing a new system for all remote repair and remote capacitor transfer modules which will reduce their effectiveness as more are used on the same target. This change is designed to promote more destruction in EVE’s largest battles where capital and super-capital defensive capabilities have been extremely strong. Gesamten Artikel anzeigen
  16. Also coming this Spring is a hefty set of sub-capital changes aimed at giving new life to laser platforms as well as some small adjustments for a few of EVE’s biggest performers. Medium Beam Lasers receive increased ranges, as well an increase in large energy turret damage for the Abaddon. And the Harbinger, Cyclone, Caracal Navy Issue, Vexor Navy Issue, Gila, Ferox, and Corax all receive a balance pass increasing their effectiveness for some ships, while decreasing effectiveness for others. Gesamten Artikel anzeigen
  17. Alton Haveri reports on the Triglavian Collective's takeover of New Eden's billboards. The cryptic, looping message which is delivered by "Zorya Triglav" has raised many questions for analysts, with CONCORD now being urged to reveal all of their findings about the Triglavian Collective and their intentions. Gesamten Artikel anzeigen
  18. Ready Player One

  19. If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums! Greetings Capsuleers, In this blog we're going to cover some big changes coming for balance this April and also tell you about our plans looking forward to the Summer. Our main focus for spring […] Gesamten Artikel anzeigen
  20. We are committed to our ongoing fight against botting and real money trading in New Eden. As part of the fight against abuse of Alpha accounts by those involved in botting and real money trading, we are making changes to access to level 4 and 5 missions. These changes are coming in the March release and will mean that level 4 and 5 missions will now only be available to users with Omega status. Gesamten Artikel anzeigen
  21. AIDS = Alleine Ist Doch Scheiße

  22. The March release will include important fixes aimed at closing loopholes that allow players to gain short-term immunity from certain war declarations. Closing these loopholes will be especially helpful for players fighting large-scale wars over high value highsec assets. Three such fixes will be deployed with the March release, which are covered in detail in our dev blog. Gesamten Artikel anzeigen
  23. If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums! At EVE Vegas 2018, we announced that work had begun on the transition to a 64-bit client. We’re now happy to announce that this project is seeing rock solid progress and we’re aiming for […] Gesamten Artikel anzeigen
  24. If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums! Hello warlike capsuleers! Today we are happy to be able to bring you another dev blog discussing the ongoing improvements to EVE Online’s war declaration system. If you’ve been following the last few months […] Gesamten Artikel anzeigen
  25. We are happy to introduce changes to a system that absolutely every pilot in New Eden utilizes on a regular basis - the skill training system. These changes are aimed at simplifying the flow for new players but will also make obtaining and training skills easier for everyone. All core skills will now be purchasable directly from the character sheet for ISK. Rare skills that are not seeded on the market and are only available through the completion of in game content will continue to be available through the market. This new system will make sure that the old core mechanics of seeding and injection remain in place. Gesamten Artikel anzeigen
  26. If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums! Hello, wonderful Capsuleers! Today we’re happy to present another devblog on upcoming changes, with this one focused on a system that absolutely every pilot in New Eden utilizes on a regular basis – the […] Gesamten Artikel anzeigen
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